Today I’m starting on the actual graphical output of the tile editor. The CSV processing script is working as intended and I’ve got a class object carrying all of the data required for pixel processing, so now I just have to process and display it all. I’d like to give a shout-out to Marcos Meli for making Filehelpers (a CSV processing system) and cutting some time off of development. Although it did take about as long reading through all of the documentation and implementing the scripts as it would have to create my own (more basic) version, there’s a lot of functionality in Filehelpers that, while I don’t need much of it now, I may before the project is complete. Thank you for the tool.
Update: I have the tiles needed for gameplay visible, but now I have to work on the code to connect those tiles to their neighbors if there’s a height difference in the borders between them. I’m currently debating how to display these tiles (autobreaks at set height marks for instance), how to deal with half-displayed vertical tiles with a section cut off by neighboring terrain, etc… The next section of code I’ll be working on while I’m debating solutions for these issues is going to be the csv file output script.